Crimean 'scouts' should be used as support, and do not expect them to survive. You can also buy it for 20 gold get one if you have little villages/income on map. Use it to hold villages and econ, as one of its Lv2 advancements is a slaver that gives gold when it kills an unit and when it stays on a village for a turn. The footsoldier 'Crimean Tatar' is a battleline unt, and the closest to a spam unit we have. Its fire arrows also are great against mechanical units watch out, Austria! THe guard in this case is more of a breakthrough/Tank unit, and very expensive. Serving as a cav archer unit, it is mainly used as breakthrough, but can be used as scout/battlelane when needed. Another great example is the Tatar Bowman. It is this versitality and fluidity that is the Crimean strength to be able to hit-and-run anything who is weaker/equal, and run until they get more units against anyone that's not. It serves as a main battleline, a support (slowing), a scout, and a breakthrough unit at the same time. ToD is important, like Polish.Ĭrimea, like Austria, also lacks a spam unit and is heavily specialised however, in this case it is a chaotic cav archer nation rather than a lawful Arty nation.Ī main unit is the Tatar, a unit with Scmitar, Bow and slowing attack. With no spam unit and arty-based, it needs to advance carefully, and use Hussars, Grenzers, and HdA when needed. Summary: Aus is more defensive than others. Hussars are like Panzers so treat them carefully and only use when you feel you can offensive. Croatian cav is for scouting build one for scout and it's all you need. Shooters/recruits are main battleline support with the inf officers if needed. Grenzers, however, is important for offensive strikes, and can work independently of other units. Inf of Austrians is interesting: Grenzers seem to be main, but the cheaper shooters actually are. Cannon is your vanilla one, for defensive stuff Mortars are for inf, but IMO whatever it does, Organ/Cannon/HdA can do better. HdA is interesting: it is slightly weaker than cannon, but fast and can hit and run. Organ gun is for hard to hit units it deals 6-6 pierce and has wide range, so that it can damage nearby units. The arty aspects of Austria is interesting: it has an arty for everything. Whatever floats your boat, I say.Īustria is what we'd call an arty nation it has the most arty (cannon, mortar, organ gun, Horse-drawn). Or you could just spam Lisos and level peasants to Royal Rebels, then leaderkill the enemy duing night. Therefore, you have to use your units wisely, and obey ToD to stop your Hussars dying and make the enemies die by your lances. However, this means that P-L is heavily reliant on avoiding Pierce, which is a major damage tipe of all faction main units, and is usually in spam units (read: recruits/peasants) as well. Therefore, it is your job to kill all important stuff with Hussars, and everything else is to stop your Hussars getting killed, while getting kills of their own in the progress. Summary: P-L focuses on thr Hussar, a strong charging unit. Ships, arty and healing are standard use them like you would-with common sense. Peasants are cannon fodder, but their non-recruitable upgrades, Kosinier and Royal Rebel, are OP as hell, but weak like peasants. Polish Noblemen are imoprtant, as they can be upgraded to Hetmans, which are cav leadership units. Chosen Inf are weaker then Lith Warrior IMO, but are useful for battlelineing, while Lith Warrior are support/Battlelien units to aid Hussars. Infantry of P-L is weak, as they are mainly cannon fodder/support to Hussars, who are centre of everything. IMO, Infamis and company are best for holding off areas until the Hussars arive, and Liso's nightstalk is powerful. Infamis line (Infamis/Lisovanius) are also scouts, but Armoured so those better. Armoured cav are great skirmishers, and can be used as scout/skirmisher/battleline at the same time, but are also weak. Keep access to a village or healer if needed. Hussars are OP, but try to use them like Erich von Manstein or Philip II of Macedon would-2-3 in a group, just in case one charge misses. The First faction in the list, and one of the easier ones IMO. The only other one I found was encrypted in a strange cypher named Polish, so I'm going to write my thoughts here.Īnyone who also plays the mod can add to it here as well.
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